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Facts

Studio
The Thin Silence (TTS) is being developed by Two PM, based in Brisbane, Australia.
Production Started
2013
Release Date
April 27th 2018
Platforms
PC & Mac
Website
Music (and Sound Design)
Links
The Thin Silence on Steam
The Thin Silence on Itch.io
Read the devlog on TIGSource

Game Description

Meet Ezra Westmark

The Thin Silence is a narrative adventure game told through the introspection and recollection of Ezra Westmark. Inspired by games such as Limbo and Knytt Stories, follow the journey of Ezra from his self-imposed exile to forgiveness and hope.

The Thin Silence explores depression, self-doubt, struggles, and trials. Amongst the darkness, the game features that sound, that thin silence, which calls to us in our darkest hours. That sound we can’t hear or describe which somehow gives us the strength to try again and push through obstacles previously insurmountable. It’s not a game about success.

It’s a game of enduring your worst moment and facing the next one. Walk with Ezra out of the darkness, uncovering the journey that led him there and the hope that leads him home.

Experience The Story

  • Enjoy 4-5 hours of unique and varied challenges driven by a fresh item-vs-environment interaction mechanic.
  • Experience breathtaking vistas & quiet contemplation
  • Uncover Ezra’s crisis and his journey back, finding answers and a little bit of yourself along the way
  • Featuring a moving original score by LightFrequency
  • Over 40 unique in-game documents
  • Mostly believable hacking sequences
  • A wolf and a deer (not like, at the same time though)

Proud Affiliate Of

Checkpoint - Connecting Mental Health with Games

Game & Studio History

The Thin Silence (TTS) is being developed by Ben Follington and Ricky James, two best buds from Brisbane, Australia. We've been working on games together for _ years and for some reason we haven't stopped yet. In the past we've always been very mechanically focused in our game design and TTS was born our of our desire to challenge ourselves in a new way.

In 2012, we decided we wanted to make a serious game. This would be a longer and more intensive project than anything we had done before. The game actually began with far more of a focus on exploration and item crafting, but has shifted over time. We both have had experiences with loneliness and isolation, as we believe most people do. TTS gave a chance to talk about and explore these almost universal feelings, that are rarely confronted in games. TTS is a game with puzzles to solve and challenges to overcome, but to a certain extent the experience is about you sitting back and experiencing the world.

Generally, Ben is responsible for the programming and art asset production while Ricky is responsible for the game design, level design and writing.

You can read a little more about us here.

Contact Details

Email

Twitter
@vivavolt (Ben) @iammonshushu (Ricky)

Videos & Gifs

Download all gifs as a .zip
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Hi-Res Screenshots

Download all screenshots as a .zip
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Branding Images

Download all branding resources as a .zip
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